//**"**// New console admits to "always on" power requirement //**"**// ~[[Plague Inc.]]((Apparently this is //actually// meant to be a reference to XBox-One's always on power mode, I personally always understood this as meant to be the logical extreme of always online DRM. Yknow, just because the console has an always on //mode// doesn't mean it's //required// to, a condition that could be met if this was talking about DRM.)) Digital Rights Management or DRM for short are access control technologies that limit the usage of digital content and devices.(([[https://en.wikipedia.org/wiki/DRM|Disambiguation page for DRM on Wikipedia]])). Now, DRM is varied field of technologies, but I am mostly concerned with the license verification of [[Video Game|video games]]. This involves the use of a connection to a central [[server]] to verify the legiticamy of the verification and the installation files. The best known come in different flavors and go as such, in increasing aggressiveness: * [[Digital Rights Management#None|None]] * [[Digital Rights Management#On Installation|On installation]] * [[Digital Rights Management#Periodic|Periodic]] * [[Digital Rights Management#On Execution|On execution]] * [[Digital Rights Management#Always|Always]] ("Always on DRM") Note that a game may pick and choose freely and create hybrids between these. ====== None ====== ====== On Installation ====== ====== Periodic ====== ====== On Execution ====== ====== Always ====== ==== Always on DRM redirects here. ==== (Include single point of failure wikipedia)