extraction
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| - | Video game file extraction is the process of ripping assets from a video game's game files. In 2026, video game assets are still stored on the local machine and streamed from the disk. This makes all game assets accessible from the local machines, allowing talented individuals to extract them into their individual parts. | ||
| - | //This page is a documentation on extraction-related | + | Welcome! |
| + | |||
| + | Please note that these tutorials presume a basic, general understanding of how to work with a computer. It demands that you are comfortable with the Windows file system, understand file paths and are capable of performing basic PC procedures like installing and running applications, | ||
| - | ====== Video Game Files ====== | + | ===== Step 1: Basics |
| - | Video games store their assets in bits and bytes on a computer' | + | Before |
| + | I have compiled the most important ones here: | ||
| - | ===== Plain Files ===== | + | * [[Extraction Basics]]\\ |
| - | Some games store their assets plainly, ie. their textures, sounds and many other things are just literal picture and sound files. In this case, " | + | This page includes only the strictly necessary information related |
| - | ===== Video Game Engines | + | ===== Step 2: Identify |
| - | While it is possible | + | The approach |
| - | ===== Engine and Middleware Files ===== | + | Games on Android, for example, |
| - | Video game engines and plugins tend to use their own, custom file formats | + | On Windows, you will now need to dig into the game's folder |
| - | The same applies | + | - Unreal games, for example, tend to place their files into the '' |
| + | - Unity games often have their files in the '' | ||
| + | - In some cases, the game might store middleware files //outside// of the game engine' | ||
| - | ===== Container Files ===== | + | ===== Step 3: Select Approach |
| - | When nearing completion, game's made in game engines need to be " | + | Depending on the file identification, follow |
| - | Middleware does this as well. BANK files are container files generated by [[FMOD]] that contain multiple audio files (typically). Opening them requires knowledge about how those files are structured. To see all of this in action, you should read [[Extraction | + | * [[Unreal Engine Extraction|Unreal Engine]] |
| + | * [[Unity Extraction|Unity]] | ||
| + | * [[Android Extraction|.APK and Android Files]] | ||
extraction.1771839675.txt.gz · Last modified: by ultracomfy
