extraction
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| - | Video game file extraction is the process of ripping assets from a video game's game files. In 2026, video game assets are still stored on the local machine and streamed from the disk. This makes all game assets accessible from the local machines, allowing talented individuals to extract them into their individual parts. | ||
| - | //This page is a documentation on extraction-related | + | Welcome! |
| + | |||
| + | Please note that these tutorials presume a basic, general understanding of how to work with a computer. It demands that you are comfortable with the Windows file system, understand file paths and are capable of performing basic PC procedures like installing and running applications, | ||
| + | |||
| + | ===== Step 1: Basics ===== | ||
| + | Before you can work with video game files, you need to understand some basic game development concepts.\\ | ||
| + | I have compiled the most important ones here: | ||
| - | ====== Video Game Files ====== | + | * [[Extraction Basics]]\\ |
| - | Video games store their assets in bits and bytes on a computer' | + | This page includes only the strictly necessary information related |
| - | ===== Plain Files ===== | + | ===== Step 2: Identify Game Files ===== |
| - | Some games store their assets plainly, ie. their textures, sounds and many other things are just literal picture and sound files. In this case, "extraction" is as simple as copying | + | The approach to extraction |
| - | ===== Video Game Engines ===== | + | Games on Android, for example, come packaged as '' |
| - | While it is possible to build games from a text file - and is in fact how the earliest video games were made - that method is an incredibly tedious and painful endeavor. This is particularly notable when you consider that much of the legwork in video game development is similar | + | On Windows, you will now need to dig into the game's folder and see what you can find. |
| - | ===== Engine and Middleware Files ===== | + | - Unreal games, for example, |
| - | Video game engines and plugins tend to use their own, custom file formats | + | - Unity games often have their files in the '' |
| + | - In some cases, the game might store middleware files // | ||
| - | The same applies to the game engine' | + | ==== Optional: Make Copy of Game Files ==== |
| + | Instead of messing with the game' | ||
| - | ===== Container Files ===== | + | ===== Step 3: Select Approach |
| - | When nearing completion, game's made in game engines need to be " | + | Depending on the file identification, follow |
| - | Middleware does this as well. BANK files are container files generated by [[FMOD]] that contain multiple audio files (typically). Opening them requires knowledge about how those files are structured. To see all of this in action, you should read [[Extraction | + | * [[Unreal Engine Extraction|Unreal Engine]] |
| + | * [[Unity Extraction|Unity]] | ||
| + | * [[Android Extraction|Android | ||
| + | * [[WWise Extraction|Loose WWise Files (.bank, .wem, etc.)]] | ||
extraction.1771839675.txt.gz · Last modified: by ultracomfy
