helldivers_2
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| - | First off, I haven' | + | |
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| + | Prosperity, Liberty, and Managed Democracy | ||
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| + | Super Earth. Our home. Prosperity. Liberty. Democracy. Our way of life.\\ | ||
| + | But freedom doesn' | ||
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| + | Become part of an elite peacekeeping force! See exotic new lifeforms. And spread Managed Democracy throughout the galaxy.\\ | ||
| + | Become a hero. Become a LEGEND. Become a Helldiver! | ||
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| + | First off, I haven' | ||
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| + | The way I like to rate a game like Subnautica and Helldivers is by thinking about the kinds of fantasies they play into. Subnautica is a " | ||
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| + | So, for me fantasy here is basically the kind of stuff games like [[Apex Legends]] or [[Overwatch]] promise. Non-stop high octane action with split second decisions and clutch plays. Your player character has a lot of abilities and each one has a serious impact on the game - or so you think... And that's the problem with those games. You at first feel powerful with that one ultimate that you have because you can just wipe the entire enemy team - but once you start to play against enemies that know their way around, you'll very quickly see the limitations of what you can do, and that big dopamine surge from killing a lot at once will become very infrequent and it will be more of an accident rather than good, skillful play.\\ | ||
| + | Helldivers is different. If you're good, you can make massive plays and get a lot of kills at once. But, the game is kept interesting because you still have to capitalize on this. Killing enemies is entirely coincidental and the main target is to complete the objectives. The enemies will keep coming, so if you just kill a lot and then go back to bed, the mission is not gonna get finished. Essentially, | ||
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| + | //See also: [[Helldivers 2 Guide]]// | ||
| + | //See also: [[Helldivers 2 Warbond Concept]]\\ | ||
helldivers_2.1755522258.txt.gz · Last modified: by ultracomfy
