helldivers_2
Differences
This shows you the differences between two versions of the page.
| Both sides previous revisionPrevious revisionNext revision | Previous revision | ||
| helldivers_2 [2025/08/23 09:43] – ultracomfy | helldivers_2 [2025/11/17 22:47] (current) – ultracomfy | ||
|---|---|---|---|
| Line 43: | Line 43: | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| <fs xx-large> | <fs xx-large> | ||
| - | ====== Overview ====== | + | |
| - | First off, I haven' | + | |
| + | <WRAP box> | ||
| + | <WRAP centeralign group> | ||
| + | <WRAP 5% rightalign column> | ||
| + | <fs xx-large>// | ||
| + | </ | ||
| + | <WRAP 80% column> | ||
| + | Prosperity, Liberty, and Managed Democracy | ||
| + | </ | ||
| + | <WRAP 5% leftalign column> | ||
| + | <fs xx-large>// | ||
| + | </ | ||
| + | </ | ||
| + | <WRAP centeralign> | ||
| + | </ | ||
| + | First off, I haven' | ||
| The way I like to rate a game like Subnautica and Helldivers is by thinking about the kinds of fantasies they play into. Subnautica is a " | The way I like to rate a game like Subnautica and Helldivers is by thinking about the kinds of fantasies they play into. Subnautica is a " | ||
| Line 63: | Line 78: | ||
| The point is, as a helldiver, you have a unique ability: You have what is essentially a //temporary invincibility// | The point is, as a helldiver, you have a unique ability: You have what is essentially a //temporary invincibility// | ||
| + | |||
| + | <WRAP center round alert 60%> | ||
| + | Seriously, this might sound silly, but it is not. Stims are the unit in which helldivers are counted. Do not run out stims. "But I am on full health" | ||
| + | \\ | ||
| + | Stim early - from pressing the button to the stim actually activating will take about half a second, during which the stimming can be interrupted((Unless you're diving, then it can only be cancelled with a ragdoll.)). It will take another bit of time to heal you from low HP to an amount of HP at which you can survive taking another hit. | ||
| + | </ | ||
| + | |||
| ==== 1.2 Diving ==== | ==== 1.2 Diving ==== | ||
| - | Taking damage will often stagger you. Staggering isn't quite ragdolling, but it will make you recoil for a moment and stop you from doing something - including stimming. This is particularly brutal with enemies that have combos (bugs, especially Predator Strain). This is where //diving// becomes | + | Taking damage will often stagger you. Staggering isn't quite ragdolling, but it will make you recoil for a moment and stop you from doing something - including stimming. This is particularly brutal with enemies that have combos (bugs, especially Predator Strain). This is where //diving// becomes |
| ==== 1.3 Survivability ==== | ==== 1.3 Survivability ==== | ||
| Line 74: | Line 96: | ||
| Survivability also means your ability to take a hit in the first place - stay at max health. Being at reduced health is an idea for stim conservation - which is great if you know how the game works and have things under control, but it essentially means that you can take one or two less hits before death; a lot of time in Helldivers terms: If a hit takes an enemy 0.2 seconds, that's 0.2 seconds less you get to react to a hit you didn't see coming. And it also means that some hits that don't ordinarily oneshot you //WILL// now oneshot you. Stay. At. Max. Health. You can learn damage [[damage breakpoint|breakpoints]] later. | Survivability also means your ability to take a hit in the first place - stay at max health. Being at reduced health is an idea for stim conservation - which is great if you know how the game works and have things under control, but it essentially means that you can take one or two less hits before death; a lot of time in Helldivers terms: If a hit takes an enemy 0.2 seconds, that's 0.2 seconds less you get to react to a hit you didn't see coming. And it also means that some hits that don't ordinarily oneshot you //WILL// now oneshot you. Stay. At. Max. Health. You can learn damage [[damage breakpoint|breakpoints]] later. | ||
| - | Helldivers 2 gives you all kinds of options to increase your survivability. Take a jump pack. Bring a shield generator. A walker. Bring a gun that stuns/ | + | Helldivers 2 gives you all kinds of options to increase your survivability. Take a jump pack. Bring a shield generator. A walker. Bring a gun that stuns/ |
| Additionally, | Additionally, | ||
helldivers_2.1755942238.txt.gz · Last modified: by ultracomfy
