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helldivers_2 [2025/09/04 13:53] ultracomfyhelldivers_2 [2025/11/17 22:47] (current) ultracomfy
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 <WRAP centeralign>Video Games/Multiplayer/\\ <WRAP centeralign>Video Games/Multiplayer/\\
 <fs xx-large>Helldivers 2</fs></WRAP> <fs xx-large>Helldivers 2</fs></WRAP>
-====== Overview ====== + 
-First off, I haven't played Helldivers 1. However, I did play 2. And, uh, quite a bit. I don't think I've ever gotten more absorbed into a game as I have with Helldivers 2. In gaming terms, Helldivers 2 is the [[Subnautica]] but for multiplayer games. There is a primal satisfaction in making things go //very big boom// that never gets old. Helldivers 2, at its core, is a [[Multiplayer Game|multiplayer]] [[Cooperative Game|cooperative]] [[Player versus Environment|PvE]] [[Shooter|shooter]] that tasks a group of four so-called "Helldivers" to carry out strategic tasks in heavily contested warzones to gain the edge in a galaxy-wide war. The helldivers are dropped onto planets from starships in orbit, then have to carry out tasks like "retrieve intel of a destroyed research base", "launch a leftover nuclear missile", "steal confidential information" or "destroy enemy outposts", all while surviving the onslaught of enemies trying to stop them. Interesting premise, but what makes this game stand out is that it actually delivers. Besides handheld weapons, players are given support by the starship in orbit, and by supersonic fighter jets in immediate vicinity, armed with weapons ranging from orbital space lasers, barrages, hell the entire starship is one big ass, several kilometers long, railcannon. It can also send down utility items like support weapons, equipment that is necessary for objectives, or just straight up (tactical) nukes. The downside of this is that all things coming from the starship suffer from a long delay between call-in and arrival. So if you call in an orbital napalm barrage, it will be one massive barrage, but it will take a long time to arrive. For more tactical engagements, the fighter jet can be equipped with things you want to land faster. The fighter jet can lay down a field of napalm very quickly, but due to its limited size and capacity it will have less oomph. But sometimes you don't need to crater an entire block, just one street can be fine.+ 
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 +<fs xx-large>//**"**//</fs> 
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 +Prosperity, Liberty, and Managed Democracy 
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 +<fs xx-large>//**"**//</fs> 
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 +</WRAP> 
 +<WRAP centeralign>~Federation of Super Earth</WRAP> 
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 +First off, I haven't played Helldivers 1. However, I did play 2. And, uh, quite a bit. I don't think I've ever gotten more absorbed into a multiplayer game as I have with Helldivers 2. In gaming terms, Helldivers 2 is the [[Subnautica]] but for multiplayer games. There is a primal satisfaction in making things go //very big boom// that never gets old. Helldivers 2, at its core, is a [[Multiplayer Game|multiplayer]] [[Cooperative Game|cooperative]] [[Player versus Environment|PvE]] [[Shooter|shooter]] that tasks a group of four so-called "Helldivers" to carry out strategic tasks in heavily contested warzones to gain the edge in a galaxy-wide war. The helldivers are dropped onto planets from starships in orbit, then have to carry out tasks like "retrieve intel of a destroyed research base", "launch a leftover nuclear missile", "steal confidential information" or "destroy enemy outposts", all while surviving the onslaught of enemies trying to stop them. Interesting premise, but what makes this game stand out is that it actually delivers. Besides handheld weapons, players are given support by the starship in orbit, and by supersonic fighter jets in immediate vicinity, armed with weapons ranging from orbital space lasers, barrages, hell the entire starship is one big ass, several kilometers long, railcannon. It can also send down utility items like support weapons, equipment that is necessary for objectives, or just straight up (tactical) nukes. The downside of this is that all things coming from the starship suffer from a long delay between call-in and arrival. So if you call in an orbital napalm barrage, it will be one massive barrage, but it will take a long time to arrive. For more tactical engagements, the fighter jet can be equipped with things you want to land faster. The fighter jet can lay down a field of napalm very quickly, but due to its limited size and capacity it will have less oomph. But sometimes you don't need to crater an entire block, just one street can be fine.
  
 The way I like to rate a game like Subnautica and Helldivers is by thinking about the kinds of fantasies they play into. Subnautica is a "you're a small being in a big, beautiful but unknown world". Subnautica is basically every person's childhood forest day, except it's even better. Helldivers is that power fantasy you've always been wanting to play. Big ass cannons, massive explosions, that kinda stuff. It turns out, a multiplayer game is perfect for this because it removes the artificiality that most single player games have that are meant to be power fantasies. [[Grand Theft Auto 5|GTA 5]]'s power fantasy sections all feel very.. bullshitty. You know they're restricted to this one section in the story, the numbers are being dialled into your favor, it's not real. In Helldivers, you can't bullshit the player, since it's multiplayer. Additionally, the game has found an interesting middle ground where enemies feel strong enough to be a threat, but are still weak enough to be suspectible to big booms. The way I like to rate a game like Subnautica and Helldivers is by thinking about the kinds of fantasies they play into. Subnautica is a "you're a small being in a big, beautiful but unknown world". Subnautica is basically every person's childhood forest day, except it's even better. Helldivers is that power fantasy you've always been wanting to play. Big ass cannons, massive explosions, that kinda stuff. It turns out, a multiplayer game is perfect for this because it removes the artificiality that most single player games have that are meant to be power fantasies. [[Grand Theft Auto 5|GTA 5]]'s power fantasy sections all feel very.. bullshitty. You know they're restricted to this one section in the story, the numbers are being dialled into your favor, it's not real. In Helldivers, you can't bullshit the player, since it's multiplayer. Additionally, the game has found an interesting middle ground where enemies feel strong enough to be a threat, but are still weak enough to be suspectible to big booms.
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 <WRAP center round alert 60%> <WRAP center round alert 60%>
-Seriously, this might sound silly, but it is not.\\ +Seriously, this might sound silly, but it is not. Stims are the unit in which helldivers are counted. Do not run out stims. "But I am on full health" is not an argument. No stims means you will die in the next encounter.\\ 
-Do not run out stims. "But I am on full health" is not an argument. No stims means you will die in the next encounter.\\+\\
 Stim early - from pressing the button to the stim actually activating will take about half a second, during which the stimming can be interrupted((Unless you're diving, then it can only be cancelled with a ragdoll.)). It will take another bit of time to heal you from low HP to an amount of HP at which you can survive taking another hit. Stim early - from pressing the button to the stim actually activating will take about half a second, during which the stimming can be interrupted((Unless you're diving, then it can only be cancelled with a ragdoll.)). It will take another bit of time to heal you from low HP to an amount of HP at which you can survive taking another hit.
 </WRAP> </WRAP>
helldivers_2.1756993981.txt.gz · Last modified: by ultracomfy

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