interceptions_and_encounters
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- | <WRAP box>This page is the beginning of a three-part piece on how conversation and social interaction works in my brain. It is loosely based on the system from the 2017 video game "[[The Long Journey Home]]", in which the player has control over a human expedition spacecraft. Each of the three parts goes over the three central ideas that make up this communications system. Understanding it is vital to understand how I think about conversation.\\ | + | <WRAP box> |
- | If you are reading this for the first time, you are encouraged to read them in order: | + | In my brain, communication |
- | - [[Interceptions and Encounters]] | + | |
- | - [[TRANSCOM]] | + | - [[TRANSCOM]] is the interface |
- | - [[Comms Engine]] | + | - Finally, there is the [[Comms Engine]]. The Comms Engine |
+ | This is the first part of the series. | ||
</ | </ | ||
- | |||
====== Introduction ====== | ====== Introduction ====== | ||
- | Before communication can happen, we need to establish // | + | Before |
- | So, most of our day we spend our time roaming. We probably have things to do, we might be sitting at work, we might be walking to the grocery store, we might be sitting at home listening to music. Either way, we are basically just "out there" and open for anyone to engage us (regardless of whether we //want// to be intercepted). So you're out there minding your business, whatever that is, and suddenly someone talks to you - Interception. Anyone in range can, at any moment, reach out to you (" | + | So, most of our day we spend our time roaming. We probably have things to do, we might be sitting at work, we might be walking to the grocery store, we might be sitting at home listening to music. Either way, we are basically just "out there" and open for anyone to engage us (regardless of whether we //want// to be intercepted). So you're out there minding your business, whatever that is, and suddenly someone talks to you - Interception. Anyone in range can, at any moment, reach out to you (" |
An Encounter is a discrete social situation that an individual is part of. This means that once at least one side has established contact, this is now a distinct " | An Encounter is a discrete social situation that an individual is part of. This means that once at least one side has established contact, this is now a distinct " | ||
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I mean, I don't mind Interceptions in general, but I want people to be respectful with how and when to Intercept people. Like, in the game you do //not// Intercept every alien you see just to say hello to them. Do you realize how much drama that is? Cut Roam thrusters, cruise thrust, synchronize relative speed to target vessel, get close, cut cruise thrust, precision thrust to move into position to whereever you want to be around the alien ship, stop, hail, open TRANSCOM, say your thing. All that just for a " | I mean, I don't mind Interceptions in general, but I want people to be respectful with how and when to Intercept people. Like, in the game you do //not// Intercept every alien you see just to say hello to them. Do you realize how much drama that is? Cut Roam thrusters, cruise thrust, synchronize relative speed to target vessel, get close, cut cruise thrust, precision thrust to move into position to whereever you want to be around the alien ship, stop, hail, open TRANSCOM, say your thing. All that just for a " | ||
+ | |||
+ | ---- | ||
+ | See next: [[TRANSCOM]]\\ | ||
+ | See also: [[Comms Engine]] |
interceptions_and_encounters.1758639116.txt.gz · Last modified: by ultracomfy