stop_killing_games
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stop_killing_games [2025/07/29 12:50] – ultracomfy | stop_killing_games [2025/07/29 12:57] (current) – ultracomfy | ||
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====== State of things & Industry Response ====== | ====== State of things & Industry Response ====== | ||
Sooooo.... There' | Sooooo.... There' | ||
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- | <wrap hi> | ||
===== Foreword ===== | ===== Foreword ===== | ||
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====== Closing Statement ====== | ====== Closing Statement ====== | ||
- | Friends, we have come a long way. Back in 2024 the game [[The Crew]] was shut down. Less than two years later, the brilliant minds from [[The Crew#The Crew Unlimited|The Crew Unlimited]] | + | This industry response is wrong on every level. [[The Crew#The Crew Unlimited|The Crew Unlimited]] |
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- | Not only does the game already | + | |
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- | The reason The Crew Unlimited needed next to two years to make it happen is because they had to work their way from outside of the game back into it. They had to start the game, see what signals | + | |
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- | However, it also shows that it's really not that hard. It is absolutely possible. The Crew is, if anything, one of the more infrastructurally complex games. The developers would have had 99% of the necessary | + |
stop_killing_games.txt · Last modified: 2025/07/29 12:57 by ultracomfy