transcom
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The Long Journey Home is a game about space exploration in which the player will regularly interact with aliens. To facilitate conversation, | The Long Journey Home is a game about space exploration in which the player will regularly interact with aliens. To facilitate conversation, | ||
- | This is for the listening part, but TRANSCOM is so much more: It lets you actively speak to aliens as well. But, speaking alien languages is even more difficult than listening/ | + | The way this works with TRANSCOM is that it gives the player a list of primary intents like " |
- | <WRAP box>< | + | < |
- | + | <WRAP third column> | |
- | + | At the bottom left is the TRANSCOM interface with two columns. On the left is the " | |
- | + | </ | |
- | + | <WRAP third column> | |
- | It's beautiful, isn't it? Such simplicity. You can ask for work from the alien, maybe it needs something we can help with? You can ask the alien about itself, basically the "who are you?" | + | Here we are still in the Ask menu, but now we have the " |
- | + | </ | |
- | And what's even better? It simulates real life. Human linguistics is woefully underdeveloped | + | <WRAP third column> |
+ | Here we are in the " | ||
+ | </ | ||
+ | </ | ||
- | In short: I do not have the emotional | + | ====== TRANSCOM is an interpretation of human interaction ====== |
+ | The cool thing about TRANSCOM is that it is a simplified model of real, human interaction. The part it models best is the //limits// that we have in our interactions: | ||
- | One example here is the "Ask Work" construct, which is difficult to work with in the wild. In the wild, "Ask Work" could be interpreted by people as "How was work today?", | + | In short: Humans do not have the emotional and somatic self-awareness required to make sense beyond " |
+ | ====== TRANSCOM is everywhere ====== | ||
But yes, this is what communication with other people looks like in my brain. It's all TRANSCOM. Something is said, goes in and gets broken into its individual, meaningful parts. I figure out what is most likely meant by that and then think about how my brain feels about that. That's basically just a decision. And after that, enter the intent into TRANSCOM (Intent + Subcategory) and //send it off//! IRL of course this is just a tad more complicated because human convention forces me to adhere to proper grammar and just throwing two words at people all day - while perfectly efficient and not a problem at all?? - is strongly discouraged. So, my TRANSCOM is a bit more involved than that, because it is forced to translate the Intent + Subcategory into developed sentences following human grammar. | But yes, this is what communication with other people looks like in my brain. It's all TRANSCOM. Something is said, goes in and gets broken into its individual, meaningful parts. I figure out what is most likely meant by that and then think about how my brain feels about that. That's basically just a decision. And after that, enter the intent into TRANSCOM (Intent + Subcategory) and //send it off//! IRL of course this is just a tad more complicated because human convention forces me to adhere to proper grammar and just throwing two words at people all day - while perfectly efficient and not a problem at all?? - is strongly discouraged. So, my TRANSCOM is a bit more involved than that, because it is forced to translate the Intent + Subcategory into developed sentences following human grammar. | ||
- | I... I like this system. It's easy, it's predictable, | + | Ultimately though... I like this system. It's easy, it's predictable, |
transcom.1758033958.txt.gz · Last modified: 2025/09/16 16:45 by ultracomfy