transcom
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| transcom [2025/09/16 15:20] – ultracomfy | transcom [2025/09/23 15:33] (current) – ultracomfy | ||
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| + | In my brain, communication is explained through three things: | ||
| + | - The mechanics are described through [[Interceptions and Encounters]]. Intercepting gets us into an Encounter, which is how a conversation starts, runs, and ends.\\ | ||
| + | - [[TRANSCOM]] is the interface my brain uses to converse. It decodes speech into thoughts and ideas, and it encodes thoughts and ideas into speech. Coarsely, but it sometimes gets the job done.\\ | ||
| + | - Finally, there is the [[Comms Engine]]. The Comms Engine is what my brain uses to decide what to say. It is essentially a chess engine for conversation. | ||
| + | This is the second part of the series. If you're reading this for the first time, you are encouraged to read the pages in order. | ||
| + | </ | ||
| TRANSCOM is my integrated human language [[system]] based on the similarly named device from the [[The Long Journey Home]] video game. | TRANSCOM is my integrated human language [[system]] based on the similarly named device from the [[The Long Journey Home]] video game. | ||
| - | The Long Journey Home is a game about space exploration in which the player will regularly interact with aliens. To facilitate conversation, | + | The Long Journey Home is a game about space exploration in which the player will regularly interact with aliens. To facilitate conversation, |
| - | The way this works with TRANSCOM is that it gives the player a list of primary intents like " | + | TRANCOM |
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| ====== TRANSCOM is an interpretation of human interaction ====== | ====== TRANSCOM is an interpretation of human interaction ====== | ||
| - | The cool thing about TRANSCOM is that it is a simplified model of real, human interaction. The part it models best is the //limits// that we have in our interactions: | + | The cool thing about TRANSCOM is that it is a simplified model of real, human interaction. The part it models best is the //limits// that we have in our interactions: |
| - | + | ||
| - | In short: I do not have the emotional and somatic self-awareness required to make sense beyond " | + | |
| - | One example here is the "Ask Work" construct, which is difficult to work with in the wild. In the wild, "Ask Work" could be interpreted by people as "How was work today?", | + | In short: Humans do not have the emotional and somatic self-awareness required to make sense beyond " |
| + | ====== TRANSCOM is everywhere ====== | ||
| But yes, this is what communication with other people looks like in my brain. It's all TRANSCOM. Something is said, goes in and gets broken into its individual, meaningful parts. I figure out what is most likely meant by that and then think about how my brain feels about that. That's basically just a decision. And after that, enter the intent into TRANSCOM (Intent + Subcategory) and //send it off//! IRL of course this is just a tad more complicated because human convention forces me to adhere to proper grammar and just throwing two words at people all day - while perfectly efficient and not a problem at all?? - is strongly discouraged. So, my TRANSCOM is a bit more involved than that, because it is forced to translate the Intent + Subcategory into developed sentences following human grammar. | But yes, this is what communication with other people looks like in my brain. It's all TRANSCOM. Something is said, goes in and gets broken into its individual, meaningful parts. I figure out what is most likely meant by that and then think about how my brain feels about that. That's basically just a decision. And after that, enter the intent into TRANSCOM (Intent + Subcategory) and //send it off//! IRL of course this is just a tad more complicated because human convention forces me to adhere to proper grammar and just throwing two words at people all day - while perfectly efficient and not a problem at all?? - is strongly discouraged. So, my TRANSCOM is a bit more involved than that, because it is forced to translate the Intent + Subcategory into developed sentences following human grammar. | ||
| Ultimately though... I like this system. It's easy, it's predictable, | Ultimately though... I like this system. It's easy, it's predictable, | ||
| + | ---- | ||
| + | See next: [[Comms Engine]]\\ | ||
| + | See also: [[Interceptions and Encounters]] | ||
transcom.1758036020.txt.gz · Last modified: by ultracomfy
