transcom
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| transcom [2025/09/23 14:39] – ultracomfy | transcom [2025/09/23 15:33] (current) – ultracomfy | ||
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| - | Related reads:\\ | ||
| - | - [[Interceptions and Encounters]] | ||
| - | - [[TRANSCOM]] | ||
| - | - [[Comms Engine]] | ||
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| - | </ | ||
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| + | In my brain, communication is explained through three things: | ||
| + | - The mechanics are described through [[Interceptions and Encounters]]. Intercepting gets us into an Encounter, which is how a conversation starts, runs, and ends.\\ | ||
| + | - [[TRANSCOM]] is the interface my brain uses to converse. It decodes speech into thoughts and ideas, and it encodes thoughts and ideas into speech. Coarsely, but it sometimes gets the job done.\\ | ||
| + | - Finally, there is the [[Comms Engine]]. The Comms Engine is what my brain uses to decide what to say. It is essentially a chess engine for conversation. | ||
| + | This is the second part of the series. If you're reading this for the first time, you are encouraged to read the pages in order. | ||
| + | </ | ||
| TRANSCOM is my integrated human language [[system]] based on the similarly named device from the [[The Long Journey Home]] video game. | TRANSCOM is my integrated human language [[system]] based on the similarly named device from the [[The Long Journey Home]] video game. | ||
| - | The Long Journey Home is a game about space exploration in which the player will regularly interact with aliens. To facilitate conversation, | + | The Long Journey Home is a game about space exploration in which the player will regularly interact with aliens. To facilitate conversation, |
| - | The way this works with TRANSCOM is that it gives the player a list of primary intents like " | + | TRANCOM |
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| Ultimately though... I like this system. It's easy, it's predictable, | Ultimately though... I like this system. It's easy, it's predictable, | ||
| + | ---- | ||
| + | See next: [[Comms Engine]]\\ | ||
| + | See also: [[Interceptions and Encounters]] | ||
transcom.1758638393.txt.gz · Last modified: by ultracomfy
