transcom
Differences
This shows you the differences between two versions of the page.
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| transcom [2025/09/23 14:55] – ultracomfy | transcom [2025/09/23 15:33] (current) – ultracomfy | ||
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| - | <WRAP box> | ||
| - | Related reads:\\ | ||
| - | - [[Interceptions and Encounters]] | ||
| - | - [[TRANSCOM]] | ||
| - | - [[Comms Engine]] | ||
| </ | </ | ||
| - | |||
| - | </ | ||
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| ~~Title: | ~~Title: | ||
| <WRAP centeralign> | <WRAP centeralign> | ||
| <fs xx-large> | <fs xx-large> | ||
| - | <WRAP box>This page is the beginning of a three-part piece on how conversation and social interaction works in my brain. It is loosely based on the system from the 2017 video game "[[The Long Journey Home]]", in which the player has control over a human expedition spacecraft. Each of the three parts goes over the three central ideas that make up this communications system. Understanding it is vital to understand how I think about conversation.\\ | + | <WRAP box> |
| - | If you are reading this for the first time, you are encouraged to read them in order: | + | In my brain, communication |
| - | - [[Interceptions and Encounters]] | + | |
| - | - [[TRANSCOM]] | + | - [[TRANSCOM]] is the interface |
| - | - [[Comms Engine]] | + | - Finally, there is the [[Comms Engine]]. The Comms Engine |
| + | This is the second part of the series. | ||
| </ | </ | ||
| TRANSCOM is my integrated human language [[system]] based on the similarly named device from the [[The Long Journey Home]] video game. | TRANSCOM is my integrated human language [[system]] based on the similarly named device from the [[The Long Journey Home]] video game. | ||
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| Ultimately though... I like this system. It's easy, it's predictable, | Ultimately though... I like this system. It's easy, it's predictable, | ||
| + | ---- | ||
| + | See next: [[Comms Engine]]\\ | ||
| + | See also: [[Interceptions and Encounters]] | ||
transcom.1758639340.txt.gz · Last modified: by ultracomfy
