Ramblings

Introspective narcissism since the 2000s.

User Tools

Site Tools


unity_extraction

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Both sides previous revisionPrevious revision
unity_extraction [2026/05/11 12:51] ultracomfyunity_extraction [2026/05/11 17:58] (current) ultracomfy
Line 15: Line 15:
  
 ====== Step 1 - Setting up Asset Studio ====== ====== Step 1 - Setting up Asset Studio ======
-Asset Studio comes with a ''AssetStudioModGUI.exe'' file. This is the file used to start Asset Studio. If it is your first time opening Asset Studio and you haven't already installed it, the program may prompt you to "install or update .NET". Click "Download now" and let it do its thing. When complete, you may have to try launching Asset Studio again. If you did it right, it should no longer give you that prompt and instead you should be seeing the glory of what is the uninitialized Asset Studio.+Asset Studio comes with a <wrap em>''AssetStudioModGUI.exe''</wrap> file. This is the file used to start Asset Studio. If it is your first time opening Asset Studio and you haven't already installed it, the program may prompt you to "install or update .NET". Click "Download now" and let it do its thing. When complete, you may have to try launching Asset Studio again. If you did it right, it should no longer give you that prompt and instead you should be seeing the glory of what is the uninitialized Asset Studio.
  
 ====== Step 2 - Loading the Game Folder ====== ====== Step 2 - Loading the Game Folder ======
 Every Unity game has a folder called ''Gamename_Data'' (ie. in the case of Air Defender, it's called ''Air Defender_Data''). This folder contains files with the extension ''.assets'', ''.resS'' and ''.resource''. Maybe not all at once, but at least some. Every Unity game has a folder called ''Gamename_Data'' (ie. in the case of Air Defender, it's called ''Air Defender_Data''). This folder contains files with the extension ''.assets'', ''.resS'' and ''.resource''. Maybe not all at once, but at least some.
  
-In Asset Studio, you will find a menu "File" at the top left - click it, then "Load Folder". Select the ''Gamename_Data'' folder. Asset Studio should then start pulling assets from the files in the Gamename_Data folder.+In Asset Studio, you will find a menu <wrap em>"File"</wrap> at the top left - click it, then <wrap em>"Load Folder"</wrap><wrap em>Select the ''Gamename_Data'' folder</wrap>. Asset Studio should then start pulling assets from the files in the Gamename_Data folder.
  
 <WRAP center round important 60%> <WRAP center round important 60%>
Line 29: Line 29:
 When done, you should be seeing a file tree with the game's archives on the left, called the "Scene Hierarchy". This lets you browse the assets by archive. Personally, I prefer to switch to list view ("Asset List") which shows me every single asset in a complete list. If you are looking for a particular type of asset (in my case that's usually Audio), you can sort the list by "Type". If you are looking for one specific asset you can use the search bar above the list to filter the list by search term. Since you don't know what name was given to a particular asset, you might have to experiment around until you find what you are looking for. Sound is "AudioClip". When done, you should be seeing a file tree with the game's archives on the left, called the "Scene Hierarchy". This lets you browse the assets by archive. Personally, I prefer to switch to list view ("Asset List") which shows me every single asset in a complete list. If you are looking for a particular type of asset (in my case that's usually Audio), you can sort the list by "Type". If you are looking for one specific asset you can use the search bar above the list to filter the list by search term. Since you don't know what name was given to a particular asset, you might have to experiment around until you find what you are looking for. Sound is "AudioClip".
  
-Once you have what you are looking for you can right click the asset (or select multiple assets and then right click) and click on Export. Specify where to export the asset to and hit Enter.+Once you have what you are looking for you can <wrap em>right click the asset (or select multiple assets and then right click) and click on Export</wrap>. Specify where to export the asset to and hit Enter.
  
 ====== Profit ====== ====== Profit ======
 That's it! I encourage you to just click around a bit in Asset Studio and see what each of the asset types are and do. Unity's nomenclature for different types of assets may deviate from what you expect. Select an asset on the left and preview it using the preview feature on the right to confirm that it is what you are looking for. That's it! I encourage you to just click around a bit in Asset Studio and see what each of the asset types are and do. Unity's nomenclature for different types of assets may deviate from what you expect. Select an asset on the left and preview it using the preview feature on the right to confirm that it is what you are looking for.
unity_extraction.txt · Last modified: by ultracomfy

Donate Powered by PHP Valid HTML5 Valid CSS Driven by DokuWiki