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Table of Contents
This page is part of a series on
Systems
Systems
Emotions Engine
Comms Engine
Direct Engine
Core
TRANSCOM
Mechanics
Interceptions and Encounters
Claim
Other
Statistical Inevitability
Malus Necessarium
Conversation Difficulty
50%
Probably Wrong
Mechanics/
Interceptions and Encounters
The Long Journey Home is an interesting beast. The way it models communication and interaction is very systemic, which allows for a very discrete and direct understanding of inter-individual dynamics. It mostly skips out on the subtleties and details that makes “true” human interaction so difficult to define. TRANSCOM deals with the communication side of this and explores how I think my brain works internally, but it is only one third of the equation.
Before communication can happen, we need to establish contact, and this is done through what the game calls an “Interception”.
So, most of our day we spend our time roaming. We probably have things to do, we might be sitting at work, we might be walking to the grocery store, we might be sitting at home listening to music. Either way, we are basically just “out there” and open for anyone to engage us (regardless of whether we want to be intercepted). So you're out there minding your business, whatever that is, and suddenly someone talks to you - Interception. Anyone in range can, at any moment, reach out to you (“intercept you”, either by talking to you directly, or by calling you by phone, etc.) and pull you into what is known as an “Encounter”. An Interception is a means to trigger an Encounter.
An Encounter is a discrete social situation that an individual is part of. This means that once at least one side has established contact, this is now a distinct “situation”. It is probably best thought of as a “room” with all the participants. Even if right next to you, even if at the end of the hallway 100m away from you, even if present by phone or voice chat - everyone you are directly interacting with is “in” your Encounter.
Individuals can leave and join any encounter in their range if allowed to. If you're talking to a coworker, that's an Encounter between you and them; but anyone can join in. At the same time, an Encounter can be ended by ending the conversation, upon which you will return to “roaming”.
And, yes, this system does account for malicious actors as well. Encounters can be “invaded” by people forcefully injecting themselves into a conversation they are not welcome in. It is possible for one party in the Encounter to make it hard for the other to leave, for example by using their range to continue to harass the other person1).
Additionally, physical fights happen inside of Encounters. Any direct, physical or social interaction is an Encounter, as long as it is intentional. Unintentional physical or social contact are not Interceptions, so they don't cause Encounters - BUT they can often lead to the other person triggering an Interception because they think it was intentional. But, for example, if you are working with another person in a small space, unintentional physical or social contact can happen unintentionally and therefore does not constitute an Interception2).
- The primary insight the Interception & Encounter system works off of is the distinction between Roaming and Encounters. We transition between them using Interceptions.
- Next it is important to understand that an Encounter means any intentional social or physical interaction, regardless of physical distance.
- Your Interception range is not limited solely to how far you can yell. You can intercept people by phone, computer or any other system that immediately grabs the recipient's attention.
Digital Communication
This is, by the way, how computerized encounters are special:
When you call someone, you are attempting an Intercept. If the person has their phone off or has it set to Do Not Disturb mode, they may not notice. In that case, the Interception failed. But if a person does notice that they are being called, the Interception was successful. At this point, this is now an Encounter, even if the person who is being called can still choose to decline the call - the important part here is that, whatever they do, it is intentional and was the result of choice.
Calling someone by phone is a way to Intercept someone in the same way that you Intercept someone sitting across the table by saying their name (or just speaking in their direction, or whatever it is that humans do to speak to each other). Calling someone by phone or addressing them physically forces them into an immediate, direct response. There is no way to not respond without that non-response being a kind of response in and of itself.
Instant messengers and mail are different: They allow for Interception- and Encounterless communication. You can leave information for each other without the requirement of direct social interaction. Sending someone an Email does not Intercept them, and when you read that Email later in the evening, that's not an Encounter either. There is no direct interaction between you and the sender of that Email. Don't get me wrong, there is interaction, but that interaction is asynchronous, ie. not synchronous, ie. indirect.
Now, obviously you can send messages and Emails with the intent to Intercept, and if the recipient reads the message and knows that this is meant to be an Interception then, yes, even these modes of communication can have Interception. Something like “hey, please call me asap” is an attempt to Intercept in the same way that I said earlier that calling someone can be an attempt to Intercept. The moment that the recipient sees the message “hey, please call me asap”, that's a successful Interception. But beyond that, instant messaging and mail are largely Interception-less. Same goes for stuff like letters, ie. physical mail.
Other Oddities
However, especially in the case of instant messengers, Encounters can emerge. If you and your recipient happen to be online at the same time and are engaging in synchronous conversation, that is then an Encounter. This can emerge naturally and that makes it a special Interception-less Encounter. Ouh, I love that word3).
There are some funny discussions to be had about “what if only one side treats a conversation as synchronous?” (ie. one side is actively at their phone waiting for a response while the other has already put the phone away and only looks at their screen every few minutes), or “how synchronous does a conversation need to be?” (ie. physical mail, letters, are not synchronous, but how fast exactly does a transport medium need to be for synchronous conversation? What about a 1 minute delay? What about 5 or 10 minutes? Does it even matter if both sides treat it as synchronous?), but these conversations are not relevant for understanding the primary matter of Interceptions and Encounters.
My Interpretations
Interceptions and Encounters play a part into why I am the way I am.
To me, Interceptions and Encounters are interpreted as being very involved. Thinking in these terms and thinking in TRANSCOM terms makes all interaction involved, resource intensive and, ultimately, taxing. Intercepting someone is an active, genuine, weightful decision that needs to be balanced. It's not just “oh, I didn't see this person yet, I'm gonna greet them!”, it's a whole pool of strategic decisions that dictate whether I should approach a person or not. Every move is a grand strategy and needs to be carefully calculated before executed. Additionally, being Intercepted feels like a very involved ordeal to me because of the mental shift from “Roaming” to “Encounter”. In the game, being Intercepted and then transitioning into the Encounter is an ordeal - there's a loading screen, it stops you from doing whatever you were doing, your ships stand still, there is the implication that you have to, well, talk to an Alien, which implies the potential for drama and fights, etc. etc.. It is similar for me IRL - I am mostly forced to stop whatever I was doing, I have to talk to a human which implies the potential of drama and fights, it's just sooo annoying to be Intercepted all the time.
I mean, I don't mind Interceptions in general, but I want people to be respectful with how and when to Intercept people. Like, in the game you do not Intercept every alien you see just to say hello to them. Do you realize how much drama that is? Cut Roam thrusters, cruise thrust, synchronize relative speed to target vessel, get close, cut cruise thrust, precision thrust to move into position to whereever you want to be around the alien ship, stop, hail, open TRANSCOM, say your thing. All that just for a “Hi!” in the morning? You gotta be kidding me. You're wasting like one hour of that alien's time for that. I mean, of course this is different if you've never seen that alien before, ie. don't know that alien, and want to find out who they are and maybe introduce yourself. Sure! But beyond that? What brainless drama just for a stupid display of “politeness”. Or, even better yet: Hail a ship into standstill, then get mad at them if they don't pick up and instead just try to exit the Encounter. If you've ever tried to greet me in the mornings, were ignored by me and then felt offended - this is you. Better yet, if you make a scene out of that and try to force that Encounter, you have completely lost your marbles. You do not get to dictate when I have an Encounter with you. Whether I respond to being hailed or choose to piss off is my free decision. Imposing societal norms on me that encroach on this freedom by punishing me for making a decision you arbitrarily choose to not like - that's a problem.